Overview
Houses

Houses

Pro

Competitive faction system with treasury management, upgrades, rivalries, member roles, and seasonal progression. Houses give your server organized teams that compete for dominance.

Pro Tier Required
Houses require the Pro tier. Enable the module from the Dashboard under Fun > Houses.

Creating & Joining Houses

Any member can create a house (one per server) or join an existing one. Houses have a name, description, color, and optional icon.

/house create <name> [description] [color]

Create a new house. You become the founder and leader automatically.

/house browse

Browse all houses in the server with member counts, levels, and treasury balances.

/house join <name>

Request to join a house. If the house requires applications, your request enters the approval queue.

/house leave

Leave your current house. Leaders must transfer leadership first.

/house invite <user>

Invite a member directly to your house (leader/officer only).

/house apply <name>

Submit a formal application to join a house with a message.

House Information

/house view [name]

View detailed info about a house — stats, members, treasury, upgrades, and rivalries.

/house members [name]

See the full member roster with roles, join dates, and contribution stats.

/house tree

View your house's organizational tree showing the hierarchy of roles and members.

/house profile [user]

View your personal house profile — contribution stats, role, and XP progress.

/house history

View the house activity log — treasury transactions, member changes, rivalries, and upgrades.

Treasury & Contributions

Each house has a shared treasury funded by member contributions. Treasury funds are used to purchase upgrades and fund projects.

/house treasury

View your house's treasury balance, recent transactions, and funding progress for active projects.

/house contribute <amount>

Donate economy coins from your wallet to the house treasury. Contributions increase your house XP and standing.

Contributions Matter
Contributing to treasury earns you house XP and improves your standing within the house. Top contributors are recognized in house standings and may earn special roles.

Upgrades

Houses can purchase upgrades using treasury funds. Upgrades provide passive bonuses to all house members.

/house upgrades

View available upgrades with costs, current levels, and effects. Each upgrade has multiple tiers with increasing costs and benefits.

XP Boost

Increase XP earned by all house members

Coin Multiplier

Boost economy earnings for members

Member Capacity

Increase maximum house member count

Treasury Interest

Earn passive interest on treasury balance

Rivalries & Competition

Houses can engage in rivalries with other houses, competing for server dominance through activity, contributions, and seasonal campaigns.

/house rivalries

View active rivalries, head-to-head stats, and rivalry history.

/house standings

View the server-wide house leaderboard with rankings by points, members, and activity.

/house projects

View and manage house projects — collaborative goals that earn bonus rewards when completed.

House Management

Leaders and officers can manage house settings, roles, and member permissions.

/house roles

Manage house roles — create custom roles, set permissions, and assign members.

/house manage

Manage house settings — name, description, color, icon, join policy, and application settings.

All House Commands

CommandDescription
/house create <name>Create a new house
/house browseBrowse all server houses
/house view [name]View house details
/house join <name>Join a house
/house leaveLeave your house
/house invite <user>Invite a user to your house
/house apply <name>Apply to join a house
/house membersView member roster
/house treeView organizational tree
/house treasuryView treasury balance
/house contribute <amount>Donate coins to treasury
/house upgradesView and purchase upgrades
/house rivalriesView active rivalries
/house standingsView server house rankings
/house profile [user]View house member profile
/house projectsView house projects
/house rolesManage house roles
/house manageManage house settings
/house historyView activity log

House Defense — Vault-Only Purchases

House-scope defense items (legendary tier, viewable under /eco house view action:shop) can only be purchased from the house vault. They can never be paid for from a user's personal wallet. Individual-scope defenses continue to pay from the buying user's wallet.

Who can authorize a house-vault purchase?

Only house leaders and officers — anyone who passes the canManageHouseBank check. Regular members cannot spend vault funds on defense items.

Where does the item go?

The purchased item lands in the authorizing officer's inventory. They can then install it with /eco house view action:install item:<id>. The installed defense protects the whole house.

Repairs & Replacements

Repairs and replacements of HOUSE-scope installed defenses also deduct from the house vault — no officer is out-of-pocket for maintenance. Individual-scope defenses still repair from the owner's wallet.

Example

Vault balance 250,000c. Officer runs /eco house view action:buy item:reinforced-gate (legendary, 120,000c). 120,000c is deducted from the vault, the gate appears in the officer's inventory, and they run /eco house view action:install item:reinforced-gate to activate it.

Plan Vault Spending
Because legendary house defenses are expensive and officer-gated, coordinate in the house chat before buying. The vault is a shared resource — a single officer purchase is permanent.

Heist Interaction — House & Member Vaults

Houses are a possible heist target. When another crew successfully robs your house, coins are drained in a waterfall: house bank first, then proportionally across member vaults if the drain exceeds the house bank.

Random Portion Drain

Successful heists drain a random portion of the target between heistDrainMinPercent (default 10%) and heistDrainMaxPercent (default 30%) of the combined house-bank + member-vault balance, capped by the tier's reward ceiling.

House Bank Drained First

The entire random portion is taken from the house bank if possible. Only the overflow spills into member vaults.

Proportional Member Hit

Overflow is split across member vaults in proportion to each member's share of the total member-vault pool. A member holding 40% of the vaults pays 40% of the overflow — smaller holders pay proportionally less.

Individual Bank Heists Are Isolated

Tier-11 /heist targets that name a specific user drain only that user's individual bank. They never touch the house bank or member vaults even if the target is a house member.

Defense Reduces Drain
Installed house defenses reduce heist success odds and, on partial failure, cap the drain portion. Keep at least one legendary defense installed to blunt high-tier attempts.